Games have become increasingly flashy and cluttered with special effects, numerous enemies, bombastic sound, and poor representation of these elements in the overall balance of the gaming experience. It is obvious that games don't have to be this way, and, if you trace the history of gaming from before we had controllers and computer processors, you'll find that games thrive on simplicity, straightforwardness, and elements that clearly communicate their function and rules. Such values I privilege in my assessments of videogames. After all, at the end of the day, if you have two equally fun, challenging, and deep games but one has a high learning curve that involves hours of play before the player can begin to train their eyes to sift through the gallimaufry of graphics, and the other is so cleanly presented that even those who aren't into gaming at all can watch you play and not only understand what's going on but offer helpful comments and/or advise, then it is clear t...