The Aims of BioShock: Shoddy Shooting
For a New Classical critic the degree to which a game’s formal elements promote its primary function is a measure of its success. Such a critic views all games through the lens of the principles found in Classical game design whether a game is made under a Classical or Western design. When approaching a New Classical critique of BioShock, I ran into a number of issues. Because Western designed games prioritize game-story and the overall “experience” over its gameplay and mechanics, I had to consider if a New Classical critique misses the core of such games? On the other hand, I had to consider if I had enough experience to critique BioShock’s experience or story otherwise. With games borrowing from various other mediums (books, music, theater, movies), wouldn’t assessing a game’s overall experience require at least a working knowledge of these fields? For the purposes of this essay, I will begin with a New Classical critique of BioShock, and then move into a more free discussion of my ...