Posts

Showing posts with the label Critical Correspondence

My Game is Better Than Your Game!

Recently, comments posted under the "Just Call it a Game" blog entry have spawned yet another tete-a-tete about videogames. A word of warning... this one gets ugly. Normally in a critical-correspondence both parties take turns countering each others points back and forth. Namekuseijin called for me to counter his points. I did in a clear and lengthly manner. And when it was his turn he decided to ignore all of my points, try to change the subject/issues, and attack my character. And that's not even the ugly part. -------------------------------------------------------------------------- namekuseijin said... So, it's a game then. Big deal. It's not the kind of game I'm interested in. More likely your mother will be playing it rather than going to Curves. Although the technology it brings to the table may eventually be put to good use in fighting games, indeed. It seems to me Nintendo focused on bringing innovative hardware this generation, but mostly no goo...

A Simple Update and Kudos

Image
Development on Drebin#4 has been delayed. This week I'll be focusing on writing a series of posts/essays on four untouched areas of game design. I promise, the series will be interesting and it will bend your thoughts like you've never experienced before. In the meantime, scroll down and check out the rich conversation that spawned from the recent post on Asynchronous Time . If you were wondering why I didn't post on Friday or yesterday, it was because I was concentrating on this conversation. Though we branch off the main topic, insightful points were made. I can only hope that my future "debates" turn out this well. Kudos to Bryan and Darkmanzero for their detailed and quick responses. If you would like to participate in a correspondence via email over a single game, game series, game design topic, gaming topic send me an email (or catch me on the Critical-chat) with the particulars and I'll do everything that I can to accommodate. And if you have nothing to...

Assembling Allies

Critical-Gaming is growing. The blog now features original podcasts, videos, essays as well as other content that promotes the development of Critical-Gamers. On that note, I introduce Peter Gault. Peter contacted me expressing his interests in gaming. Because his views lined up with the views and aims of being a Critical-Gamer, the only course of actions left was to join forces. As the Critical-Gaming blog finds the best place for Peter and his contributions, don't forget to show your support. Here's an article that Peter wrote. Hopefully this will be the start of a back and forth correspondence between Peter and myself in which we will discuss innovation and where Mario Galaxy fits within the spectrum. So without further ado.... Quality as Innovation by Peter Gault Seth Schiesel , in his 2007 games of the year round up, criticized Super Mario Galaxy for its supposed lack of innovation; such a statement, while questionable within itself, also brings into question...