Decoupling the Player Input
Believe it or not, but designing a True-Music game is incredibly difficult and complex. I have the full B.E.S. team working on developing small musical mechanics that can be layered into a game engine. One aspect of design that we've recently focused on is how playing music, particularly from memory, can be reverse engineered to expose and examine the associative elements of the learning process. In other words, by returning to what I sometimes refer to as the ultimate (videogame) "controller," the piano, and treating the action of playing music as a game mechanic, I can imagine how I learned to play piano like a game tutorial and apply the results accordingly. So what have I uncovered? I found out that I've memorized piano music as a series of muscle movements that are coupled with one another. The right hand is generally dominant in music because it usually caries the melody of a song. Because of this, my left hand takes cues from my right hand in order to figure ou...