Difficulty Design: A Difficult Endeavour
Designing and tuning game difficulty is trickier than it may seem. I'll try to make this one as concise as possible. For some background material, consider looking into Flow in Games: A Jenova Chen MFA Thesis , and Gamasutra's Game Design Essentials: 20 Difficult Games . Today I going to highlight a few methods of creating game difficulty/challenges. ORGANIC METHODS Optional routes/objectives : Super Mario Brothers Coins . As the player moves through each level, there are coins that are never placed in the player's "laziest" path to the goal. To nab these coins, players must jump for them which often requires the player to deviate from the efficient linear path to the end of the level. Some coins are much harder to obtain than others. Because every coin the player sees can be grabbed in a single pass through a level, the boundaries of the challenge are set. In this way, the coins that are placed in tricky areas over dangerous hazards or endless pits communicate a ...