Mario Melodies: Counterpoint part.3

If mechanics give the player control, and interplay gives a game richness and depth by creating a dialog of action, then counterpoint and how it organizes layers of game ideas is a way of drawing attention to and from intricacies like interplay, which, as a result, further develops and defines the mechanics/functions/actions of a game. Being able to guide/focus a player in this way is a powerful tool because it doesn't compromise the player's freedom. Knowing what the player is most likely going through by what the counterpoint focuses on can be used to highlight specific examples of interplay, teach the player a new technique, reveal a less than obvious facet of the game, even trick the player into falling for tricks that seem "simple" and avoidable. Even so, when a game is built up of layered parts that restrict freedom (as opposed to building options from nothing), the player usually retains the ability to isolate elements form the multi-element whole and tackle th...