The main theme of Super Mario Bros. is a good way to guarantee some hits on youtube. Mario is famous world wide and this theme helped him get there. Enjoy the variation.
Writing a video game review can become very difficult for a number of reasons. A limited amount of time for a reviewer to beat a game can put a lot of pressure on that particular reviewer's gameplay experience. Word limits can be constraining. Games can be massive and/or segmented so that simply describing the game can take pages. And the lack of developed competitive communities can put a freeze on any accurate assessment of game balance. Throw in issues with embargoes, review codes, and lock boxes and you a royal mess that is the current state of video game "journalism" (sometimes more aptly referred to as the video game enthusiast press). To the people who write game reviews, I want to express up front that many reviews contain real nuggets of insight even if such treasured content is buried in a sea of feature lists and a plethora of other redundant content. For the most part, however, game reviews and the scores/ratings that accompany them are bunk. Many have already...
*This review contains some spoilers* I remember when my dad mentioned Braid about a month ago. Thanks to NPR's occasional video games coverage, my dad can surprise me every now and then with gaming news of some sort. This time, he had heard of a video game that "is supposed to be about life and choices" as he put it. I quickly explained that that Braid wasn't "about life" and that actuality, it was just a puzzle game that has ignited the untrained and ill-equipped artsy/pretentious video game writers to make claims that the game is some bold new step in game design doing things that other games haven't quite done before. I smoothly transitioned the conversation about the art of design and mechanics and how all games can be read making them seem to be about almost anything. Using Tetris, Super Mario Brothers, and Wii Sports (games my father has experience with) I debunked the notion. Then my father asked me if I had played Braid yet. I hadn't. At that...
These are sad times for the video game industry (at least for some developers). These are sad times because someone like Jonathan Blow felt compelled to present a talk attempting to explain/teach developers that they should look carefully at their games as they build them and push themselves to be more creative. While listening to this talk I couldn't help but think nearly everything that Blow said was common sense and/or instinctual for the good developers. But because there are so many bad games made by bad, supposedly clueless developers Blow had to adress these issues. It's times like this that make me feel like the video games industry is still in a period of nonage, and insightful individuals like Blow have to father us by telling us to brush our teeth and to use soap. The gaming industry has sprung up all of a sudden it seems. We're all relatively new to the medium that we're defining as we go along, and it doesn't help that we anre't well supported by a...
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